The original Electro Body release contains a copy protection measure, forcing the player to find the right letter in the manual in order to continue from one level to the next. Touching a checkpoint causes the gun's power level to drop down back to zero. At higher firepower levels the gun's rate of fire drops down, forcing the player to wait for the gun to cool down before firing again the temperature of the gun is indicated by another meter on the left-hand side. There is a limited number of shots of each power level available - once these run out, the firepower of the gun falls down by one level. A special meter on the right-hand side of the screen shows the current firepower of the gun. Jacek is armed with a gun which can be upgraded by collecting special batteries. There are also numerous small teleporters, which transport the protagonist between various areas in the level. The protagonist dies instantly when shot, returning to the last touched checkpoint. The base is full of dangers, such as security robots or automatic gun turrets. On each of the levels, the player must find three electronic chips and use them to activate a large teleporter pad which serves as the exit. Eager for revenge, he returns to the conquered base as a cyborg equipped with advanced weaponry in order to reclaim the facility from the invaders. Jacek's family is killed by aliens in an attack on a human-populated space base. The plot of Electro Man takes place in the future.
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